

With different types of elemental arrows, this build can seriously damage magic armor, but it can also do physical damage if needed. This one is especially great fordoing ranged attacks from afar, while your incarnate deals the melee attacks. Here we have another build that involves summoning. Do you like using spells to cause mass destruction? If so, this build might be the one for you. Though this two-handed build deals a great amount of damage, it also makes sure that your character lives to see their enemies fall. You can grow horns, tentacles, and wings, and even turn your opponents into chickens! Are you a pyromaniac? Do you like making things explode? The pyro skills in this build will let you burn the battlefield to a crisp, while your geomancer skills give you the option to make it explode. It also helps that elves have flesh sacrifice as a natural ability, which makes this build do even more damage. It focuses on scoundrel skills, warfare skills, finesse, and wit so that rogues can do massive critical hits. The great thing about rogues is that they can go in for the kill and then sneak out, and this build helps you do that even better. Another important part is your incarnate, which you should summon in flames. The key to this build is the master of sparks spell, which sends flaming sparks flying during melee attacks. Divinity Original Sin 2: Which Build is Right for You? Not only can you summon this gigantic incarnate, you can also do heavy attacks yourself! This build combines summoning, warfare, and pyro skills to pack a punch. So, what kind of build should you use? That depends on a lot of factors - different people do well with different builds. Chaoslink View Profile View Posts.What are builds, you ask? If you're lucky you can get daggers each with an ability or great stats. Rogues are masters at stripping armor I usually do so on 1st turn for my dedicated target, then use polymorph or such and have a few skills that bypass such. Only thing that does more damage than my rogue is 2-H and it's not as fun or flexible, to me. Get Finesse to 13 first for fitting requirements. Don't use dual wield, it does less damage boosting than scoundrel or warfare.įinesse doesn't scale like it did in DOS 1. Start off with backlash basically every fight, and don't be afraid to use adrenaline or chameleon cloak. Backstab auto crits so you don't need to worry about their crit chance. Rogues need new daggers every single level. Equipment is bad at the start, which hurts Rogues the most since they have fewer points into CON, their armor is only average at both armor types, and their weapons are the weakest. Even if you're not doing great with rogue, nothing beats the chicken tendies meme. Most important part of playing Rogue is the Chicken Tendies Combo. I could take out any single - non boss - target in one round with my rogue, guaranteed. Yeah, I suspect good equipment is what you're lacking because my rogue did the highest spike damage in my party between her ability to strike from behind, chicken, sever tendons, and similar low cost, high damage, abilities, she was invaluable in combat. It's possible that I simply lack equipement, but still, I think I should be able to do more damage on the current state.

Backstab damage is alright still not as high as I hopedbut why would I bother going for backstabs if I can do more damage with a giant sword? By rogue I mean a build centered around dual wielding daggers, using scoundrel spells, all of that on Ifan. Divinity: Original Sin 2 - Overpowered Scoundrel Guideĭivinity: Original Sin 2 Store Page. Home Discussions Workshop Market Broadcasts.
